Go!Animate (goanimate.com)
I'm teaching Multimedia Communication this semester and had assigned a short animation project with Xtranormal. This free software was used to explain everything from quantitative easing to switching to Geico, and I had a hunch the students would enjoy using it as much as I did. I designed the course in May and was horrified to find out that Xtranormal was quietly turned off at the end of July, and my course began mid August.
Immediately I began searching the Internet for another user-friendly, free, cloud-based animation tool. Since the Multimedia course has no prerequisite, I needed to find something that students of all technical abilities could learn very quickly. After trying a few, I decided to use Go!Animate as a replacement for the Xtranormal assignment.
Go!Animate is similar to Xtranormal in that it allows you to easily open a free account and create a simple cartoon (we blogged about Xtranormal a while back). You can choose scenes, characters, and add text that the characters will automatically speak. The free version of Go!Animate has a limited selection, but there's enough free stuff to facilitate a wide range of creative stories.
I knew right from the start that students would catch on to the platform easily because there's a tutorial that automatically pops up when you begin your first cartoon. A little character shows you step by step how to use the basic tools and navigate the program. The popups asking if you'd like to upgrade your account is a little tiring, but I can't blame them for wanting money.
Go!Animate allows you to have characters interact with objects and walk/slide/appear on to and out of the screen. You can also easily change facial and physical expressions and zoom in as characters speak. (These options were not available with Xtranormal.)
To test Go!Animate, I created a video for students explaining Bellarmine University's move from Blackboard to Moodle:
The Moodle Move Movie by apostels on GoAnimate
This video took about an hour to rough and another hour or so to revise. I used only a few of the many tools, but this project helped me feel comfortable enough to have the class give Go!Animate a try for an assignment. Since this was the first time using it in class, I kept the topic open to see what they could do with the program. Many of my students are working with clients, participating in internships, or helping in family-owned companies, so naturally they wanted to use the program in conjunction with that. Some students just wanted to share a story or try something creative. A few used my storyboard to help plan their animations.
Students had one week to create their cartoon and share them with the class. We had some class time to spend designing our animations after class discussions (our class is in a computer lab), and this time was valuable as students shared what they found with those around them. I heard statements like "How did you do that?" and "This is cool!" a few times. None of them had used the program before, and they all seemed to enjoy the process. A few students ran into problems with the special effects and some had issues with characters not showing up in previews, but we didn't run into any devastating problems.
When the assignments were due, we all watched them together as a class. We were pretty amazed at the range of genres represented: music videos, video games, PSAs, sitcoms, advertisements, classic children's cartoons, and scenes from movies are the ones I remember off the top of my head. I'll be using Go!Animate in the Technical Communication class I'm teaching next Spring, but I can also see Go!Animate used in classes across the disciplines.
There are some limitations with the free version of Go!Animate that may affect an assignment. First, videos must be less than two minutes long, so it's probably not a good alternative to a 10 page research paper. Second, free versions can only be embedded or viewed at the Go!Animate site. (You cannot download or post free versions to YouTube.) Third, the range of voices, accents, and characters are pretty limited. However, the range of scenes, characters, and objects increases greatly when you open up your wallet.
I really liked that Go!Animate allows you to revise a project while it's posted. The URL to the animation stays the same when you save changes. (Of course, if it's posted on YouTube you're out of luck on that one.) Students submitted URLs to their animations, so it's easy for me to view the projects when I'm grading. I also like the storyboard function in the animation process. You can change scenes or simply copy a scene to create a new action. This display reminded me of YouTube Video Editor and Microsoft's Movie Maker, two programs I feel very comfortable using.
Next time you want to have a creative and fun project as part of a classroom experience, try Go!Animate.
Shawn Apostel and Emily Bayma scour the Internet in search of the best, most useful websites to use with assignments, group projects, and creative inspiration. Shawn Apostel is the Instructional Technology Specialist at Bellarmine University and Emily Bayme is the Technology Associate at the Noel Studio for Academic Creativity.
Showing posts with label video. Show all posts
Showing posts with label video. Show all posts
Friday, September 20, 2013
Wednesday, November 16, 2011
It's Glog, Glog, it's better than bad, it's good
Glogster (http://www.glogster.com/)
I've been looking for a WYSIWYG cloud-based software that allows you to easily incorporate visuals, text, video, and audio files on one page. Glogs are like virtual poster boards, and I can't wait to use these in the classroom.
Right now, it seems as though the software has been updated and some people appear upset, but I have no problem figuring out how to create, move, and edit my project. In fact, I plan on using this website to showcase the zombie card game I designed at a QEP symposium.
While Glogster's primary market is elementary school children, the visual possibilities seem to be promising for college students. I think the program has potential as a way to introduce students to visual rhetoric in freshmen level writing and communication courses.
My plan is to have students use this program to present their final projects to the class. Since they are completing a community outreach project outside of the classroom, students are required to talk about their experiences using videos, photos, and audio files. Glog will allow the groups to create virtual posters that will help them organize their experiences, and share their projects to people outside the class.
The free plan gives you everything you'll need to create dynamic posters. Give Glogster a try.
I've been looking for a WYSIWYG cloud-based software that allows you to easily incorporate visuals, text, video, and audio files on one page. Glogs are like virtual poster boards, and I can't wait to use these in the classroom.
Right now, it seems as though the software has been updated and some people appear upset, but I have no problem figuring out how to create, move, and edit my project. In fact, I plan on using this website to showcase the zombie card game I designed at a QEP symposium.
While Glogster's primary market is elementary school children, the visual possibilities seem to be promising for college students. I think the program has potential as a way to introduce students to visual rhetoric in freshmen level writing and communication courses.
My plan is to have students use this program to present their final projects to the class. Since they are completing a community outreach project outside of the classroom, students are required to talk about their experiences using videos, photos, and audio files. Glog will allow the groups to create virtual posters that will help them organize their experiences, and share their projects to people outside the class.
The free plan gives you everything you'll need to create dynamic posters. Give Glogster a try.
Labels:
audio,
glog,
glogster,
photos,
video,
virtual poster,
visual rhetoric
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